1. (79, 66) Circuit 1 notes: All quests start and End in cenarion refuge unless otherwise noted.

    "A Warm Welcome" and "Plants of Zangamarsh" are not listed as "to do" spots, as the mobs for them spawn all over the zone. You do, however, need to finish Plants of Zangamarsh before circuit2. When you first step into the zone you'll start seeing ground spawns called "Glowcap", they're clickable mushrooms. Loot them and keep them, you turn them in later.

  2. (83, 74) Step 1(The Dying Balance)

    Boglash paths from here to the south. He's a level 61 elite and he is semi-difficult, but definitely do-able.

  3. (83, 80) Step 2(The Unbrafen Tribe)

    Simple quest.

  4. (84, 90) Kataru for The Unbrafen Tribe quest spawns at the top of a tower at this location.

  5. (70, 79) Step 3(Disturbance at Umbrafen Lake)

    While you're here, kill naga for awhile for "A Warm Welcome". Occasionally, the Steam Pump Overseer's will drop an item that starts a quest chain. If you finish "A Warm Welcome" before getting that item, don't bother hunting any longer for it. You'll have more chances during Circuit2.

  6. (82, 84) Step 4(Escape from Umbrafen) Escort quest starts here.

    Make sure you do this last because it takes you back to the city.

  7. (78, 63) Step 5(As the Crow Flies)

    Simply click the amulet in your inventory and it auto-flies you around the zone.

  8. (80, 65) Step 6(Blessing of the Ancients)

    This quest may require Friendly rep, I am not sure.

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